Before kick-off: define the sample first
| Outcome | matches | Share |
|---|---|---|
| Spain wins | 0 | — |
| Draws | 0 | — |
| Austria wins | 0 | — |
FactUsing the explicit scope of completed 2026 World Cup matches before kick-off, the teams had met 0 times: 0 Spain wins, 0 draws and 0 Austria wins. This is not presented as an all-time record.
FactThe comparison direction on this page is fixed: Spain is the recorded home side, Austria the away side, and 3–0 is stored in that order. A later meeting would remain a separate event record.
Personnel: how the starting XI changed
FactSpain changed 2 starters from its previous match; Austria changed 3 starters. Continuity is calculated from confirmed starters only.
FactSpain's new starters include Pedro Porro, Dani Olmo; Austria's new starters include Kevin Danso, Paul Wanner, Michael Gregoritsch. The names connect the continuity count to specific personnel.
The result: 3–0 and the decisive sequence
FactThe final score was Spain 3–0 Austria. The verified scoring sequence was 36′ Mikel Oyarzabal、66′ Pedro Porro、89′ Mikel Oyarzabal. Score, sequence and line-up changes are facts; the mechanism inferred from them is labelled as analysis.
FactThe verification index for Spain versus Austria fixes four fields: the 3–0 final score, the 2026 FIFA World Cup · Round of 32 stage, the SoFi Stadium location and 3 scoring events. Together they identify this match without borrowing context from another fixture.
FactNode 1: Mikel Oyarzabal scored for Spain in minute 36, setting the ledger at 1–0; Node 2: Pedro Porro scored for Spain in minute 66, setting the ledger at 2–0; Node 3: Mikel Oyarzabal scored for Spain in minute 89, setting the ledger at 3–0
FactSpain's location key for this match is SoFi Stadium, shared by Austria; Spain's 3 goals and Austria's 0 goals belong only to this venue and kick-off record.
Why this result made sense
AnalysisSpain versus Austria, 3–0: Spain converted the lead into the result. Aggregated player data shows a shot gap of 18 and a pass-completion gap of 8.5 percentage points; game-state management mattered more than any single possession number.